If you're playing H/H you can ditch Mystic Regen to spec 12/12 in scythe/mysticism. Normally I'd recommend Flail over HoF since you're already /W, but with Wild Blow that's not going to work. Also, I'd keep Distracting Blow; interrupts are handy - but if you ditch Regen you'll have an extra slot for Mystic/Eremite's. Win/win.
As an aside: you want enchantments to power Mystic; +30 is not trivial, especially on a 4s recharge. That doesn't, however, mean that you want to clog a bar with useless enchantments just to get the bonus. It means you want to bring Mystic on a bar that already uses several enchantments, or else bring Eremite's on a bar that doesn't.
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